Fantasy Mission

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Missions are tasks that a player performs to advance in the main story lines of Final Fantasy XI. Rewards for missions vary. Missions for the three starting cities can reward the player with higher ranks, Gil, national flags, and the ability to purchase new items with Conquest Points. Missions from the expansion areas allow players to unlock previously inaccessible areas, gain special equipment, and sometimes participate in follow-up quests that expand upon the story lines.

Starter City Missions

The Republic of Bastok

The Federation of Windurst

The Kingdom of San d'Oria
Expansion Missions

Rise of the Zilart

Chains of Promathia

Treasures of Aht Urhgan

Wings of the Goddess

Seekers of Adoulin

Rhapsodies of Vana'diel
Scenario Missions

A Crystalline Prophecy

A Moogle Kupo d'Etat

A Shantotto Ascension

Vision of Abyssea
Scars of Abyssea
Heroes of Abyssea

Voidwatch

The Voracious Resurgence
Special Battle Endeavors

Assaults

Campaign Operations

Subcategories

This category has the following 16 subcategories, out of 16 total.

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Cutscene: A mission that is entirely or almost entirely cutscenes. Quest: A mission that involves a lot of running around and cutscenes. Dungeon: A mission that takes place mostly in a dungeon, such as Promyvion or Sacrarium. Fight: A mission that mostly involves one or many NM fights. BCNM: A mision that is either solely a BCNM, or culminates in a BCNM fight. Fantasy Mission Force Reviews. 1982; 1 hr 30 mins Comedy, Action & Adventure NR Watchlist. If one can imagine a combination of the Marx Brothers' HORSE FEATHERS (1932) and THE.

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Pages in category 'Missions'

The following 200 pages are in this category, out of 470 total.

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Retrieved from 'https://www.bg-wiki.com/index.php?title=Category:Missions&oldid=601152'

This page lists all missions found in Fantasy General II.

Fantasy Mission Generator

List[edit edit source]

  1. Into the Trollwoods: The Southern Trollwoods are wild and few dare to enter them.
  2. Battle for Heartspire: The sacred Heartspire Mountain stands alone in the Trollwoods
  3. The Old Road: The Old Road runs through Clan Donagh's land and is the main trade route of the Highlands.
  4. The White Hills: The Wildlands are an abandoned place full of monsters and wild magic
  5. The Clanmeet: The sacred site where all of Fareach's Clans meet.
  6. The Gap: The Gap is a broad pass to the Borderlands, protected by a massive fortification.
  7. Malric's Vale: A narrow pass, framed by steep mountains with an old road snaking it’s way into a remote part of the Borderlands.
  8. Clanhold of Machnar: Clan Machnar control these ore-rich lands from their Clanhold to the East.
  9. Owin's Ford: The only point to cross the river, the ford is well protected by a series of towers.
  10. Iseal: The wealthy lands of Clan Iseal stretch south to the edge of Veilwood Forest
  11. Veilwood: Cross the enchanted Veilwood with its monstrous inhabitants.
  12. Krell's Landing: A rich port and the seat of an Imperial Legion.
  13. Into the Sunken Lands: A flooded region, warped by magic and inhabited by Lizardfolk.
  14. Krell's Tower: The ruins of Krell's Tower are rumoured to be somewhere in this area.
  15. Shrouded Coast: Collect more Mana from the Lizardfolk's steads but beware of the mist...
  16. Glowood: The air here is filled with spores from strange plants.
  17. There and back again: It is time to head back to your fleet.
  18. Dragon Isles: The Dragon Isles are occupied by the Empire, who have enslaved the dragons.
  19. Golden Coast: The Golden Coast is known for its fertile lands and protected by a chain of watchtowers.
  20. Kanthas: At the mouth of the Enithros river lies the trading town of Kanthas
  21. Porikos: The largest city on the Western Coast, Porikos is a large Imperial trade hub.
  22. Princess Marcra: Send you army into the Scarlet Mountains to free Princess Marcra from captivity by her own father
  23. Synor and the North: Conquer the northern province of Synor to open the road towards the Empire's capital
  24. Bay of Kyrios: Secure both shores of the Bay of Kyrios to prepare your attack on the capital
  25. Hebros Delta: Take the castle guarding the Hebros river to cut off the capital from reinforcements
  26. The Capital: Conquer the Empire's capital.
  27. The True Path: Stop the True Path before they can finish their ritual.
Fantasy
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